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Showing posts from July, 2026

Replacing Dolmenwood’s Engine part 1: Custom Classes, Custom Stats

I recently picked up a full set of Dolmenwood books (minus adventures). And the core campaign book blew me away, and I knew immediately that I needed to run it next. It gave me the same feeling reading the ology books as a child did … Then I opened the Player’s Guide… So… this is my first exposure to the OSE rules and I am not a fan… Now to be fair, I have not played or DMed OSE yet. And maybe I will change my tune when I actually touch dice for real, but there’s so many things that annoy me, that I’m much more inclined to pull the whole engine block out and go from there. Now at first I thought, let’s run  His Majesty The Worm … but I don’t feel like I have a good enough footing with that system to adapt stuff to it… I much more excited to run The Castle Automatic RAW when that ships. But I digress… I wrote my own rpg system once before, I can do it again. (I sadly lost it when my Alma mater deleted my google drive when they ended their google contract) And this time I’m going to ...